The course provided a plethora of knowledge for me Seeing what people had to show for the final presentation game me insight on how different people's design philosophy for games were. Being part of making Blink was a very unique experience of me, allowing me to have a great degree of creative liberty in terms of inserting my creative vision for the game.
As the final minutes tick down for the class, the question remains. What else? What else is out there? What other feats can I accomplish? Given the knowledge I was given so far, one would think I will know most, if not all there is about game development. But I have slowly came to the realization that there is a unlimited plethora of more things out there to learn and discover.
What was most interesting for me was discussing about the deeper aspects and deconstruction of video games. Watching the snippets of Extra Credit, and adding to the discussion about game theory added a novel part of the course that would be hard to discuss inside of a conventional CS course.
Playing other people's games while in their development was an eye-opening experience as you soon find out that game development is an iterative process, each with their individual journeys and challenges. In a way you find a sense of unity within the process itself, which is a nice feeling.
Overall, this whole ordeal was a hell of a ride. Thanks James for the pleasant glass, and may you have greater adventures in the future.
-Kevin B.






