Friday, October 21, 2016

Blog Post 5: First Playable: DragonArc


Make sure that there is at least one image and no less than 200 words in the post for it to count.




Name of Game: DragonARC

To play the game: Here

Role: Producer

I did the fundamental programming for the game. From the main menu to the 

Questions:

What kind of mechanics of top-down shooters would be interesting, perhaps something that would be a novel idea?

What kind of enemies/bosses would you like to see?

What would be an interesting mechanic for sound to come into play? 

What would you add? All feedback is appreciated!

one of the questions that was asked

Are you going to include dragon roars or similar sounds?


We will intend to include sound bits such as dragon roars and such, especially for the cases of boss battles and instances. The sounds would definitely serve as hit indicator and noises for death animations. Additional miscellaneous sounds will be added for the regular mobs and for minibosses in the near future. 

Some of the ideas being thrown is the idea of being able to choose the type of starting dragon you play as. This could be implemented in a future date. Notable optinos would be perhaps a smaller hit box, or even faster projectiles; definitely worth thinking about.

However the alpha does still need more polish, a more immersive level design, as well as a providing a more diverse set of enemies, this can definitely serve to enhance the player's experience as they play the game. Will definitely work towards better this as we go forward.

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