The game assets utilize 2D sprites in combination with a 3D environment.

Being part of "Blink" 's developmental process was a lot of hard work. There was a lot of thought into placing the individual blocks as well as setting collision detection for the blocks themselves.
Each aspect presents a unique challenge all onto itself. One being to make sure the platforms were placed in such a way that Donny is able to reach them. Also another challenge was making sure each audiolistener within Unity was able to process Donny's collision detection.

Another focus with the level design is making for a multi-faceted approach for how the player navigates the level. While we are working within 2D space, the player is encouraged to find new pathways in order to discover new switches. This encourages the player to experiment in the manner how Donny navigates the world.
The additional mechanic in the works in the “Blink” mechanic
for Donny. This is essentially a teleportation mechanic that makes it so Donny
can be in position across from him horizontally. This opens up mechanics for
closing traps, falling obstacle avoidance, and means by which Donny can
traverse the entire level by means of skipping tiles.
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